Magicka is an action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with the ultimate goal of stopping an evil sorcerer who has thrown the world into turmoil, his evil creations besieging the forces of good.
The rich, luscious colors somehow make the world a lot more believable than games like Crysis 2 could ever be.
The fact that, at the time of writing, Magicka had surpassed 150,000 sales, is just a testament to how fun and addictive the core game really is. Now that most of the major hiccups out of the way, this is definitely a must-buy game, but it really needs to be experienced to get how much fun it is.
It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect.
Arrowhead Studios came up with a marvelous game, but the company's excitement in rushing it to the market often creates more problems than they're worth.
Exciting to play with friends, utilising a clever, magic system that makes you think. [Apr 2011, p.54]
Magicka is a solid action adventure title with a clever spellcasting mechanic that will provide hours of entertainment for gamers, especially if they play co-operatively.
I started Magicka over from the beginning six times in my attempt to give it the best possible chance I could. In the end though, I can't possibly suggest anyone spend any money on a game released in such a broken state, whether it's ten dollars or ten cents.
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