Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard | €2.50 | |
Global Standard | €11.78 |
Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.
One key feature in the game that makes it an interesting play is the use of pixels. I love the retro style pixelated characters and game world.
Mable and the Wood is a side-scrolling metroidvania game with a unique combat/traversal mechanic. The form you start with and ones you unlock are fun to use for the most part. Reading the map can be annoying, but it's possible to interpret. Multiple endings offers more replay value if you're inclined to do so.
Mable & The Wood on PC is really enjoyable at times and very frustrating at others. Furthermore, Mable & The Wood caused a full cycle of emotions while playing through the main story.
In the end, Mable and the Wood isn’t a bad game. It takes a familiar concept and throws in something different with combat and traversal, and it works for the most part. I just think some of the execution and sense of direction was handled poorly. I almost expected after beating a boss that I would have to spend 20 minutes trying to figure out where to go next after getting a new form to use, and that’s not ideal. People looking for something different will find it here, just know that it comes with some issues, but altogether, it is a decent experience.
As usual, I find myself wanting to like games which just straight up annoy the shit out of me. There are some nice ideas here but I just got too frustrated after a while trying to get past sections which were just so much trickier than others, and required a lot of swapping of powers, and pulling off what amounted to combos of moves I just couldn’t swing with.
An inventive take on the Metroidvania formula, but is let down by some awkward platforming and combat.
Mable and the Wood isn’t a big game, but a person could spend a few hours on it and walk away feeling like they’d spent fifty. Drab, ugly, and at turns borderline unplayable, Mable demonstrates how quickly a good idea can become a bad one when it’s so thoroughly misapplied.
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