Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard | €2.54 |
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs.
To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Lumino City PC continues where we left Lume. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad.
Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. Is there more to him than first appears? A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.
An interesting game from all points of view. It amuses even those people who are normally not interested in games at all. [Issue#249]
Underneath Lumino City’s architecturally intricate paper-crafted spectacle is a genuinely rewarding adventure game, albeit one with the flimsiest of stories.
A cozy atmosphere and an astonishing art direction lay the foundation for a really challenging graphic adventure. A little bit on the short side, but the puzzles are exacting and will keep your brain engaged.
The puzzles are not nearly high quality as Layton's, but the atmosphere and design make up for that.
A lovely puzzle game that will catch even hardcore gamers.
Lumino City is a nice puzzle game with an incredible art direction, but some of its puzzles can be wearisome.
Beautiful to look at but the story and gameplay prove far less fascinating than the real world model-making skills of the developer.
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