The sequel to La-Mulana, La-Mulana 2 follows Lumisa Kosugi as she explores the ancient ruins of La-Mulana. Desperate to find the cause of the recent slew of monsters appearing from the ruins, Lumisa discovers the "other" La-Mulana: the ruins known as Eg-Lana.
La-Mulana 2 doesn't reinvent compared to its predecessor, but it doesn't have to. The foundation left behind by the original La-Mulana is strong enough to justify a sequel that, on the whole, follows the same beats as the original. Exploration is deeply satisfying as Eg-Lana is one of the finest crafted worlds in a Metroidvania; puzzles require genuine use of critical thinking more than not; and, while the curve perhaps isn't as refined as in the original, the difficulty provides a consistent challenge from start to finish. La-Mulana 2 is more of the same, in the best way possible.
It's brutal, reletenssly so. And yet there is no other game that gives you as much satisfaction as La-Mulana 2 when you get something done. It's a gigantic and incredibly complex adventure, that will enslave your very soul, and leave you asking for more. That's exactly what we wanted from Nigoro, and that's what they delivered.
This sequel doesn’t have many surprises, but it brings back all the good qualities of the original. A great choice if you’re looking for a challenging and unique adventure.
A complex and extremely challenging metroidvania.
La-Mulana 2 is a challenging, enigmatic video game that demands a lot from the player. A good game.
La-Mulana 2 is exactly the sequel that all fans waited for. Level design and puzzles are really astonishing, but plenty of frustration and general confusion make La-Mulana 2 so difficult to play for the majority of players.
The aesthetics were legitimately nice, but they were overshadowed by the red brought to my eyes by the gameplay. The music was nice, but a song’s repetition grows irksome after returning to a stage after each one of a multitude of deaths. The bad of the game is bad enough to darken the good of the game, which is a shame to those who truly did excellent work. Those who worked on the pixel art, on the aesthetics, or on the music, hats off to you. You did great work. I wish the game I played was of the same caliber.
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