Kerbal Space Program is a multi-genre game where players create their own space program. In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship.
Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science! The game is being built first as an open sandbox, you're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System. The first draft of the career mode is also available now, it is still in development, so expect more features!.
My only issue is that KSP is still a really tricky game and I feel that a bit more could have been done to improve the tutorial and how to use these new features.
That this highly complex simulation appears on consoles, is remarkable. But with its unoptimized and overloaded pad controls the challenge to make progress and eventually get into space is even higher then on PC.
The trial and error methodology to creating something that doesn't blow up on the launchpad means you're actually learning real lessons, even if it's something simple like overloading the weight on one side making it fall over.
Despite some serious design flaws, a few bugs and a neglected presentation, Kerbal Space Program remains as a unique proposition for young astronomers, sci-fi fans and space enthusiasts out there. The sheer amount of content, the level of realism, the scope and depth of the game offset the shortcomings but just barely. The port could've been so much better, though.
Console gamers will be pleased with the experience and it seems like the Xbox One port was designed for new players in mind. I would definitely recommend it because the sheer enjoyment you get out of Kerbal Space Program overcome its problems.
Great parts, sloppy construction. Will take you to the moon, but maybe not back again. [Oct 2016, p.104]
Recommend only for the most hardcore of space simulation fans and patience is a must
May 31, 2017
Take Two buys Kerbal Space Program. Read more