Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest PC is the classic real-time strategy games fans have been waiting for. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War.
Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War. In the midst of this chaos, a new threat appears that will put Europe's very existence at risk.
Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.
The setting and the world structure in Iron Harvest are profound and perfectly accompanied by the imposing music - absolute goose bumps.
For advanced players, it may be more of the same with a different paint job, but as someone who has had less engagement with RTS titles as a whole, Iron Harvest has been a really solid introduction for me. With a unique well-researched universe and context, and interesting combat mechanics, I look forward to diving further into multiplayer and to seeing more of the 1920+ universe down the road.
Do I think Iron Harvest has the makings of legends? Not exactly. But I do think it offers a unique enough flavor for anyone looking to sate their RTS appetite will find a good offering here. You won’t see it headlining any major esports events, but not every game needs to be the next big thing to be worth it. Sometimes just being different and relatively well made makes it worth checking out.
Iron Harvest is a good game. KING Art Games did a good job responding to the demand of the players who clearly enjoy these types of games, but with all the ideas they proposed, they could have done something really new. It has a lot of single player content and a good AI both in the campaign and in quick games.
A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.
Iron Harvest presents a fascinating alternate reality of which I’d like to see more. The war is intense, the maps are rather pretty, and the units are an escalating maelstrom of steel and steam from which delightfully concepted war machines come into play. The battles are intense and the deployment of armaments can make one feel giddy in the rush of it as bullets and shells fly and explode. That said, some unfortunate aspects distract from the experience. The game’s increasing technology tree makes cover-based tactics a questionable proposition, the slowness can make downtime between events seem just a bit too long, and multiplayer is a bit too limited. The game is not horribly marred by these drawbacks, but best bear Wojtek can only carry the spirit of Polania so far with the baggage weighing him down.
Iron Harvest is definitely not a bad game by any stretch of the imagination. It’s just an average real-time tactics game with neat visuals and very little originality in its design.
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