Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turn-based games with the exciting action of real-time games.
Iron Danger is a fun game that takes us to fantasy Finland and lets us play with time. This is a surprisingly good combination before you take interactive environments and the vibrant art style into account. If you want to play a fantasy RPG that’s lighter on the RP and heavier on G(ameplay), try this one out.
Iron Danger feels like a breath of fresh air for CRPGs. While not a perfect game, its unique, time-based combat system is a pure joy to play with and worth the price of admission alone.
The battle system that allows you to turn back time and retry is well done, and once you manage to stylishly defeat enemies after a long session of trial and error, it feels great. While the game offers many different situations to keep things fresh, sadly its story is not as captivating as its gameplay.
Iron Danger is based on an interesting time-traveling that sometimes works great, and sometimes doesn’t. If you like the genre, though, it’s worth a try, as it offers something hard to find in other similar games.
Iron Danger is a fascinating game to try and assign a score to. It is really based around one core concept, and however far that concept takes you is how much mileage you'll get out of it. Jumping back and forth through time using mechanics reminiscent of audio or video editing software can be a unique tactical puzzle. That said, Iron Danger lacks the polish or depth to appeal much beyond that interesting concept. A lot of people will have fun with Iron Danger, but I could also see it being a game that many load up and ultimately bounce off of.
Iron Danger has a couple of staggering flaws such as a lack of motivation, character progression or a good story. That being said, the well thought out battles and the rewarding challenge make the title a compelling strategy game.
Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.
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