Confront various terrains as a lonely mountaineer and endure the countless dangers of climbing! Many tough decisions await you in a risky environment. Make your way up and down the mountain, overcoming Insurmountable heights.
Cerebral and engrossing, Insurmountable succeeds at making a tactical mountain-climbing rogue-lite. No frostbite required.
More unique events, more little plot threads to pull on and a greater variety of hazards, would all go a long way to elevate the climb. For now though, Insurmountable is a fun, if simple little experience, that’s perfect for those who want something chill to fill an hour or two.
It may not be action-packed and your enjoyment mileage may vary, depending on your views on roguelikes, but Insurmountable is a unique take on a genre that has begun to feel a little stale for me. With an interesting premise, good replay value and a nice clean look, it’s a game I’ll certainly keep installed on the PC for a while and boot up for a quick run from time to time. A good, if somewhat tense, time will be had.
I enjoyed my time climbing this peak, though. It offers three characters with unique abilities that made the climb feel different for each one, and while it doesn’t break a lot of new ground in the genre, Insurmountable is a welcome addition to the other roguelikes in my library.
Insurmountable is a very irregular experience, sometimes it succeeds in what it’s trying to achieve; sometimes it’s just boring. However, it’s a nice mix of genres with good ideas.
Quotation forthcoming.
I’m probably not the best person to rate the physical ins and outs of a mountain climbing game. But as a consumer of pop culture tales of derring-do, and a horrified audience member to that callous motivational speaker, I dig ByteRockers attempt to find the right genre fit for the singular, intense mindset of a potentially lethal hobby.
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