Hunted and alone, a boy finds himself drawn into the center of a dark project. The second game from Limbo developer Playdead.
I loved the implications of Limbo’s ending, it’s something that I think about quite often still, but Inside’s final chapter is the kind of thing that keeps you awake at night. It’s an unrelenting storm of nightmarish realities that completely blindsides you, and then things just get weirder from there.
As far as puzzle platformers go, Inside is the new benchmark. This is a game that manages to spin a compelling yarn without uttering a single word, and one that is designed so meticulously that the puzzles it contains never once become rote or frustrating.
Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions.
It does so much right in terms of design and stealth however at times lacks in terms of ‘new’ and ‘exciting’ gameplay with regards to the puzzles.
Certain standout moments play unlike any other game. Your first play-through may frustrate but the emotional aftermath hammers home the depth of the achievement. It's the nightmare cousin of Journey. [Oct 2016, p.78]
A blast for your conception of a classical videogame. Extremely clever in its gameplay design. Don't underestimate its sparse graphics and sound. It's all part of the plan.
I’m sure others will (and already have) find meaning in Inside. There’ll be fascinating, insightful deconstructions and I look forward to reading them. There’s a wealth of praise for the game already. It’s clearly spoken to a lot of people, but it didn’t speak to me – except, perhaps, to berate me for not being smart enough to understand what it’s trying to say.
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