Global Standard | ||
Europe PSN Key -3%: CDKEYZ | ||
Europe PSN Key -3%: CDKEYZ | ||
Europe PSN Key -3%: CDKEYZ |
Forget everything you know about drifting. Inertial Drift tears up the racing rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a roster of fiercely individual cars.
Inertial Drift is a hugely refreshing arcade racer. Its drift stick in particular is an incredible conceit; a glorious arcade racing fantasy that nonetheless helps give the handling real nuance and depth. Learning to master each vehicle is challenging and satisfying, and the courses themselves deliver memorable corner after memorable corner. Inertial Drift is a high speed, white knuckle ride, and a sweet gift for arcade racing fans.
With its retro-future, animated aesthetic and soundtrack that fits the vibe perfectly, Inertial Drift is a treat for both senses. The twin-stick drift mechanics certainly won’t be for everyone, but if you’re willing to put in a little time, it’s ultimately a pretty enjoyable experience. Inertial Drift isn’t likely to take the top spot as my go-to racing title, but the light-hearted game is a nice break from the more realistic racing sims.
This game is a very decent alternative racing title for the Forza fans to try. And with a lack of titles in general until the new Xbox and Playstation consoles hit shops this winter, it is worth trying out good strong games like this even if they're not accompanied by the blockbuster telly adverts you'd expect from bigger budget hits.
Intertial Drift offers a fun variation on drift racing with a broad level of challenge. A great visual style and plenty to do distract from the somewhat low-budget execution.
Inertial Drift is very much inspired by the anime / manga with the very similar name, but falls down a little in execution. The difficulty in story mode feels out of sync with other modes. Not that you can adjust difficulty. Maybe you'll dig it, but we didn't particularly.
You’re never up against more than one opponent, though (if you have an opponent at all), meaning you’ll usually have an empty road ahead of you whether you’re ahead or behind, which can kill the sense of competition. This burning rubber cries out tobe a group activity, if you catch our– ahem – drift. Perhaps online play would transform the experience into a thrill, but we’d need to actually find somebody playing to check. As it stands, it’s stuck in first gear. [Issue#181, p.94]
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