Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire.
A good game with a lot of depth & just what one would expect from Paradox. Play it through once or twice just for fun, then grab one of the strategy guides that will be popping up to more fully appreciate the mechanics.
Imperator: Rome is one of the best grand strategy games on the market.
Imperator: Rome brings together in a single game the best ideas of the two great works of Paradox: Europa Universalis IV and Crusader Kings II.
As Imperator grows in scale from its Clausewitz cousins, so too it grows in depth and ultimately in unwieldiness. But there's a grand strategy with aeons of play in it for you.
A very Paradox game, in both a good and bad way. It has all the hallmarks of a good game, and I look forward to seeing continued development as time goes by.
I’d like to believe that in time, with a few DLCs, Imperator will become a worthy Antiquity simulator. Still, it’s a worrying sign that a brand new Paradox game has basically no original features at its launch. [Issue#238, p.66]
Imperator: Rome is a massive game, yet one that falls markedly short in comparison to what we've gotten used to with other Paradox titles like Crusader Kings 2 or Europa Universalis 4. An outdated, lacking or outright broken UI hampers the experience dramatically, despite a beautifully gorgeous new campaign map and an awesome and innovative new trade system. Imperator tries to be a bit of both; a family and state-oriented game, but in its pursuit of this goal, it sadly becomes neither.
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