Global Standard | ||
Global Standard | €23.24 | |
Global Standard | €30.80 |
Hello Neighbor is a stealth-horror game about breaking into your neighbors house. Play against an advanced AI that learns from your actions, and counters them. Find out what horrible secrets your neighbor is hiding inside his basement.
A "family friendly" survival horror that's far from giving us goosebumps. It lacks polish (glitches, bugs... that make the game uglier) and offers a broken control that's its worst enemy, more than the neighbor. It looks like a twisted Pixar movie, but far more plain. It relies on a good idea, but it's executed in the worst possible way.
The Switch port has almost everything going wrong with poor visuals, a higher price point than the other platforms, and poor use of Switch specific features. In its current state, you’re better off either buying it on another platform if you must have it, or skip it altogether. I hope the developers can either improve the visuals through patches or work on.
Hello Neighbor shows a pattern of ideas which comes from thrillers, something that is common in the present but making it differently. The story in general can last as long as you want, but there is a guideline through it. It is, despite that, a failure, because the developers couldn't accomplish its goal in making a proper survival horror game.
A confused, messy stealth-puzzler with flaky physics and dodgy controls. Hello Neighbor's attempt to do something fresh with a classic cinematic concept is to be applauded, but the execution falls flat. A massive missed opportunity.
You might be able to derive some enjoyment from this game, but it requires overlooking absolutely essential elements gone awry, making Hello Neighbor very difficult to recommend. If you don’t mind solving abstract puzzles and throwing everything (including the kitchen sink) at your objectives all while constantly avoiding a particularly annoying antagonist, then you might give this game a try.
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.
Hello Neighbor is the kind of awful that doesn’t need much time to make itself obvious. It stinks pretty much from the get-go, and that stench only gets more putrid with every second you spend with the game.
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