Enlist as a Spartan soldier and sharpen your tactical skills in battle. Set between the events of "Halo 3" and "Halo 4," Halo: Spartan Assault, developed by 343 Industries in conjunction with Vanguard Games, is a new chapter within the Halo universe. Spanning over 30 missions in vibrant, dangerous worlds, dive deeper into the backstory of Human-Covenant wars, the origins of the Spartan Ops program, and unravel a chilling mystery in Operation Hydra.
Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight never-before-seen battles against Covenant forces. You can also join with a fellow Spartan on Xbox Live, in battle against the Flood.
It just doesn’t scream next-gen to me, despite being a really fun arcade shooter. Still, I did have a lot of fun with it, and I’d at least suggest checking out the demo if you’re interested.
You can tell even from the UI that Spartan Assault is a mobile game re-edited for a next-generation console. Missions are too short and repetitious, and the shooting system worked better with a touchscreen.
As a twin stick shooter, Halo: Spartan Assault is a decent game, but as an iteration to the Halo series, it leaves much to be desired both in story and content. Spartan Assault offers 30 short missions that, without the skulls, are an easy challenge for the player. The coop missions are the only pleasant additions, but there are only 5, in top of that, completing them also takes a very short time. Maybe if the single player missions from the campaign had received the same treatment, but that was not the case.
A bad port for a game that simply didn't work on home consoles. Still waiting for a real Halo.
Even though there are a few moments where the game is quite satisfactory, you’re always wishing for more than it ever truly delivers.
Without any real ambition or challenging design powering it, Halo: Spartan Assault is bland, unremarkable and far too safe given the potential of a twin-stick shooter spin-off.
A disappointing twin-stick shooter, a waste of the Halo brand and an embarrassing installment into the Xbox One launch window line-up. [Issue#108, p.74]
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