This unique action adventure game lets you become Haimrik, a young scribe trying to make a living in a medieval town full of warriors, sorcerers, dragons and dragon-riding sorcerer-warriors. But one book changes his whole life. With the help of Masamba, a hungry lioness who will protect him while constantly trying to eat him, he’ll venture out to take on the evil king and his elite generals, the Word Warriors.
You die often and spectacularly, but failures are not frustrating in the slightest, because you lose a couple of minutes of progress at most and gameplay mechanics are fresh and very satisfying. [08/2018, p.69]
Like so many tales of might and magic, Haimrik is a traditional zero to hero tale. Beginning in a squalid town, this mundane little corner of the world is an appropriate reflection of the game’s titular hero. Haimrik is a spectacularly unremarkable scribe who spends his days trying to scratch out a living in the basement of the local bar. A fortuitous series of events gift Haimrik a magical book with a difference. What follows is a platforming, puzzle solving calamity with intermittent eviscerations and the odd lioness mauling.
Haimrik is an out-there mixture of puzzler and platformer that succeeds in heart, yet falls short of being intelligent — much like the main character.
An original adventure, which unfortunately did not succeed in anything but faint hints of what the game could have been like if its ideas were fully explored. [Issue#288]
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