Play traditional modes like Deathmatch and CTF, or never before seen modes like Lava Survival and Siege Mode. On top of that, there are standalone servers, peer hosted servers, eventual clan support and friends lists, in and out of game chat, leaderboards, and much, much more.
The things that Exato has done to make Guncraft different from its predecessors have made it a better game. Instead of a clone, they've stepped up and made an engaging game that lets you get your block-building and headshot fix at the same time.
Exato Game Studios are so brazen about Guncraft’s influences that you could initially be forgiven for thinking that it is yet another Minecraft clone, trying to ride on the coattails of Mojang’s success while bringing very little to the table itself. However, I was happy to discover that Guncraft is much more than that, and it deserves to have far more people playing it than it currently has.
Guncraft doesn't get high marks for originality--it's a pretty obvious mash-up and one that has been done before, albeit not as successfully--but the developers do layer lots of cool ideas onto the core ingredients they borrow from other popular games.
Guncraft is addictive and ambitious. Exato has achieved a real feat in utilising Minecraft’s template in such innovative ways. The potential for creativity and its pure gameplay should make Guncraft a hub of imagination once it becomes more populated and utilised.
Guncraft is a showcase of the future of first person shooters. Unfortunately all the freedom is heavily inhibited by uninspired choices and unoriginal visuals.
While I had fun running and gunning through diverse and destructible levels in Guncraft, the poorly implemented building component fails to make it stand out from the pack.
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