In Grow Home you play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. On his quest BUD will discover a beautiful world of floating islands that are home to some rather strange plants and animals. Grow the giant plant and use your unique climbing abilities to reach ever higher ground, but be careful…one wrong move and it’s a long way down!.
Despite its short length, Grow Home stands out as one of the most refreshing and original titles to have come out of Ubisoft in recent years.
It's delightful to look at and even more delightful to explore. If Ubisoft wants to restore some goodwill with core audiences again, releasing lovely little titles like this is a step in the right direction.
As great as Grow Home can be, there is a bit of a tedious process in climbing a 2000m beanstalk and not falling.
If indie gaming is just a state of mind then Ubisoft is getting increasingly good at encouraging it in their developers, especially in this novel plant-based platformer.
Grow Home is like a raw diamond, and as such it must be treated. It's original, fun, and intriguing, but it needs a little more polishing.
Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.
If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
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