Going Under is a roguelite-inspired dungeon crawler about exploring the cursed ruins of failed tech startups. You’ll wield office junk as weapons as you battle your way through the forsaken office complexes. Stab a demon with a thumbtack one moment, run over a goblin with a smart car the next–your options in combat are constantly changing.
Going Under manages to upcycle the refuse of our everyday routines; its a Big Art Attack of 2-hour commutes, stolen tips and that one pinball machine your boss bought to make a chill room after he laid off three of your coworkers during a global pandemic. It’s one of the most honest investigations of existential digitisation and corporate greed ever made in videogame form. It addresses the farce of employment with creativity and humour, two things no malignant narcissist with a modest cash injection could ever take from us.
Going Under not only does a great job as a roguelite, but also when it comes to delivering a great story and narrative. A parody of how business works that you need to play.
If you are tired of the roguelike or have been looking for a perfect one to start with - you could try with the Going Under. A quirky, fast paced, humorous dungeon crawler, painted in neon baby colors that you didn't even know your TV could support. So be your friend and lower the color intensity, for you will most probably spend some hours with this one. Pretty addictive.
Going Under is bright, colorful, and wickedly funny. The game's structure is enjoyable and using various weapons slap the hell out of monsters is entertaining, but don't expect anything particularly deep or lasting.
Going Under is a fun dungeon crawler that parodies capitalism and the culture surrounding it. While a shorter experience, the game is given a solid level of replayability thanks to the procedural generation and wide variety of weapons. Though the combat feels like it’s lacking depth at times, it’s still fun to sling office equipment around at foes. Going Under is a great offering from the team at Aggro Crab and Team17.
Unfortunately, Going Under arrived in the same month as Spelunky 2, Hades and other prestigious indies who are also roguelike. However, its proposal is solid and has a lot of personality. All of this, along with the narrative, make it a more than interesting title that it should be recommended for lovers of this genre.
While I got some enjoyment out of the combat, it doesn't offer enough variation and isn't as polished as other titans of the roguelike genre like Dead Cells or Hades. Running through the dungeons began to feel like genuine work, which is suitable considering the subject matter but not what I want from a game.
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