US Xbox Live key -3%: CDKEYZ | ||
Global Xbox Series X | €21.99 | |
Global Xbox Live key | €23.99 |
The gods’ rule over humanity has lasted for millennia. They demand to be worshipped and to those who don't submit to the gods’ will; merciless death awaits. Experience the trials of 8 Celtic warriors in their plight to sever the gods’ grip on humanity.
Every man and woman who can muster a blade will form your clan and take on legions of beasts in each of the gods’ realms. Succeed and see legends born. Fail, and lives turn to dust.
Gods Will Fall doesn’t hold your hand. It can seem difficult when first playing, but it’s one of those games where you get better as you learn the mechanics and which bosses to tackle first, as well as their weaknesses. Eventually you’ll be breezing through most levels, picking up weapons and chucking them at enemies, parrying them and launching them off cliffs to their deaths left and right. You’ll feel like maybe you’re the god, and if something does happen to you, you have seven more chances. If you like hack and slash games but want more than an average challenge then this is the game to try. Clever Beans has done a great job designing a harsh and atmospheric world while also providing an excellent set of tools and mechanics to conquer it.
I could spend a few hours telling you about the heroic conquests and heartbreaking losses of my merry band of soldiers. Instead, I’ll tell you that if you’re a fan of roguelikes, satisfying combat, and unique game design, then Gods Will Fall on Xbox is one of the best games that you can play. With its beautiful combination of random generation and concrete level design, it sets the bar high for any roguelikes that come after.
Gods Will Fall knows how to mix roguelike concepts in his own way with challenging and fun combat. Small flaws in control will cloud the bottom line, but it will delight everyone who is drawn to his particular proposition. Very honest with its price, too.
For the most part I’ve found Gods Will Fall to be an enjoyable experience despite some frustrations. Many of its gods are ugly but it has a charming art style otherwise, while a sinister soundtrack perfectly sets the tone. And while the combat could do with some tweaking to make your bigger warriors feel more useful, it’s generally fair and fun. So, if you’re into rogue-likes and want a game that tries something new with the formula, you could do far worse than attempt to lead your band of warriors to success in Gods Will Fall.
Gods Will Fall has some interesting ideas and on first glance the dynamic story events and risk-rewarding combat system are promising, but the game fails to provide meaningful variation. The design of the world and its cruel and twisted inhabitants are noteworthy, but sadly the gameplay fails to match the promising art design. As harsh as it sounds, there are just too many better rogue-likes on the market for this one to compete.
Gods Will Fall is steeped in good ideas, but would have gained a lot by taking them further. Equipped with an effective artistic direction, unique bosses and dungeons, and a link mechanic that works, the game manages to make us want to play and replay in order to meet the proposed challenge, and manage to defeat the ten deities present. The proposed experience is therefore pleasant, and the studio really holds something. Sadly, Gods Will Fall constantly seems on restraint, leaving a lingering impression of superficiality and repetitiveness.
Gods Will Fall is a good challenge for fans of difficult games. Players will have their skills and patience tested as they chip away at each god's realm, trying to reach the end. However, the game would benefit from difficulty level markers to guide players through the different realms so that strategizing for each godly battle isn't based on random guesses. Barriers should also be added to help prevent accidental deaths when players are searching for items or enemies. Gods Will Fall delivers on its claim for difficult combat, but there are a few improvements that could make playability less frustrating for players, leaving room for quality-of-life changes in future patches.
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