The gods’ rule over humanity has lasted for millennia. They demand to be worshipped and to those who don't submit to the gods’ will; merciless death awaits. Experience the trials of 8 Celtic warriors in their plight to sever the gods’ grip on humanity.
Every man and woman who can muster a blade will form your clan and take on legions of beasts in each of the gods’ realms. Succeed and see legends born. Fail, and lives turn to dust.
An inventive Souls-meets-roguelike that frustrates and delights in equal measure.
Gods Will Fall is a well-focused action-oriented dungeon-crawling soulslike with procedural generation. Only the procedural generation is on the difficulty, allowing for developers Clever Beans to have handcrafted each dungeon in a stunning hand-brushed art style and have each playthrough feel that bit different, as the increased difficulty of a particular dungeon brings new creatures, paths, and opportunities. While not perfect, some things like the rather barren overworld as well as some bugs standing out, the character development, emergent storytelling and tight combat does more than enough to let this stand out.
Combat is impressively muscular for a game that presents like a top-down dungeon crawler. [Issue#356, p.102]
Gods Will Fall has terrific gameplay ideas, but the graphics and some technical hiccups hold back its quality.
Gods Will Fall is a fresh and original new approach on action RPG and roguelite genres, but after a few hours it becomes too repetitive. However, the first steps are surprising and visually convinces with a very personal artistic design.
Gods Will Fall is steeped in good ideas, but would have gained a lot by taking them further. Equipped with an effective artistic direction, unique bosses and dungeons, and a link mechanic that works, the game manages to make us want to play and replay in order to meet the proposed challenge, and manage to defeat the ten deities present. The proposed experience is therefore pleasant, and the studio really holds something. Sadly, Gods Will Fall constantly seems on restraint, leaving a lingering impression of superficiality and repetitiveness.
Gods Will Fall has some striking visuals and the randomly-generated characters with their varied stories and abilities are great, but the frustrating, sloggy combat, repetitive nature of play, and the lack of any sort of exploration or value in the hub area is disappointing. The developers have already released a road map for more content in the future, but let’s hope they polish the combat first.
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