Wars are not won alone. In a world where the Soviet Union won the Cold War, a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.
C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country. You take on the role of Christopher Walker, a man who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother in the streets of occupied New York City.
Deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.
Ultimately the game is a little on the shallow side when it comes to mission goals and weapons, but it is fun enough to overlook these shortcomings.
It's really only its brevity and restrictive save game system that keeps this game from fighting its way to the top of the genre.
The AI is surprisingly excellent - if you send a batch of troops out to scout, they will take up careful positions, scale machine gun positions, engage the enemy, and redeploy defensively without any more commands having to be issued.
It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
What this shooter lacks in depth, it makes up for in fun factor. [Holiday 2003, p.114]
It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]
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