Fate Hunters is a roguelike but with the peculiarity that we execute actions through a system of cards, so the possibilities when creating our deck of cards is very extensive. Choose your character, create a unique deck, explore the mysterious tower and fight with the mysterious Master. We have five classes available: Inquisitor, Arcanist, Raider, Berserk and Spy, although right now, being an Early Access at the moment we only have three classes available.
We also have more than 100 weapons, unique and devastating skills and cards of all kinds. All maps are generated randomly, as well as enemies, bosses, spoils and objects, absolutely everything, so added to the number of classes plus the possibilities of deck of cards that we can carry and the infinite levels, the possibilities and rejugability of this title are frankly overwhelming. As we play, we'll have to build our own deck of objects, weapons and skill cards at the same time to complete all levels of the tower overcoming all obstacles on our way to the mysterious Master.
Fate Hunters’ brilliant combination of simplicity and challenge make it an excellent time killer. Though it’s relatively shallow in terms of lore, storytelling, and modes, it makes up for this by absolutely nailing the core gameplay, providing hours of card slinging entertainment.
Fate Hunters definitely has a more refined presentation than Spire, with beautifully-drawn cards and excellent 3D animation. So, clone-like it might be, but it’s still a fine entry to the genre.
Players who require a little more razzle dazzle to get fully immersed may find its lean set dressing somewhat underwhelming, but Fate Hunters definitely offers worthy experience in the genre for a bargain price.
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