Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
Event is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship.
The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective. You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress.
You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues! As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.
If youâre looking for something to break through the mould, look no further than Event [0], an innovative indie title with a lot of charm.
Event[0] is a clever mix between a chatbot and a walking game. Some dialogues are canned, and the game is too short, but the empathy you'll develop with the AI and the retrofuturistic sytle are perfect.
I was very happy with the experience (well thatâs a relative term as their are some dark elements to the story). Itâs impressive to see what Indie teams can achieve and the best part is we get games that just wouldnât be made if the field was only open to the big production houses that have to âplay it safeâ.
Though still a bit flawed in execution, players who want to see how narrative-based games can evolve should absolutely play Event[0].
When you get down to it, the only major flaw of Event[0] is that there isnât enough of it. Or, alternatively, that what is there needed to be reconnected into more of a tighter story.
Iâm impressed with how the concept was fleshed out. Like other unique experiences, I hope other developers learn from its brushes with ingenuity. Iâm also excited about some of the ethical discussions it could spark. Itâs definitely worth a spin in zero-gravity to check this one out.
My initial fascination with Event[0] quickly turned into disappointment. How am I supposed to build a relationship with an AI that would fail to trick a four-year-old in the Turing test? Whatâs more, the game lasts for 3 hours at most. It does offer various endings, but you influence them in the final stage of the game. [12/2016, p.73]
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