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Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front PC GAMES spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.
Enemy Front is also available on PC.
Once again the World War II embraces another FPS varied enough and solid. Not the best in the genre, but entertaining enough.
Fairly straight-forward first person shooter set during WW2 with average cryengine graphics and boring story. Although Enemy Front lacks highlights or memorable levels, some of the more open areas invite the player to experiment with the optional stealth /sniper gameplay. Unfortunately, this aforementioned game mechanic also has its flaws.
Why use stealth if brute force works just as well? Good ideas, bad implementation and lots of wasted potential.
It plays like a poor man's Call of Duty, copying everything except the stuff that makes the series enjoyable. It's unpolished, has terrible enemy AI, impossible stealth, boring multiplayer, a badly-told story, last-gen graphics, and the shooting is merely okay.
As dated and tired as any of the games it tries to copy, Enemy Front fails to make World War II shooters exciting again, and may actively be reminding us why we got so bored of them.
An inconsistent World War 2 shooter that has been overtaken by unfinished AI, halfway decent game mechanics, and short gameplay duration. It would like to measure itself against distinctively more expensive game production, however, it is revealing its weaknesses all the more. Enemy Front is like universal brown sauce (UBS) – it does not have distinctive flavour whatsoever, and the next day after you finish the game – you will most likely not even remember it.
Enemy Front has some decent ideas, but ultimately wastes its energy on redundant stealth when it should have gone the all-out action route.
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