While much is known of the surface of Auriga, its oceans still guard many mysteries. Weathered fortresses, certainly creations of another age, still house a secretive people called the Fomorians who serve some ancient purpose. But while the nations of Auriga learn to meet, trade, and war on the seas, another force rises from beneath them.
They are -- or is? - the Morgawr, a twisted and possessed people that seem to be symbiotic creations of sea life and other, unimaginable species. It will be necessary to confront them, defy them, and understand the new powers they harness. Or, equally likely, succumb to their strength.
Tempest is a great expansion but the timing was unlucky as it was overshadowed by Civilization VI. [13/2016, p.66]
While this may not come as a surprise, the Tempest expansion has added a lot more *ahem* depth, with its sea-focused expansion. It wastes no time getting to the good parts, and keeps you engaged while you're there. I mean, what other game will let you be a grotesque sea-pirate bent on conquering the planet?
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