Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations.
ENCODYA’s occasionally clunky mechanics and obscure puzzles are more than compensated for by its intricately created cyberpunk world, gorgeous aesthetic and array of interesting characters.
Encodya is a hymn of love to point and click adventures rooted in the past but with eyes firmly on the present.
Encodya, is a charming point and click adventure, that harkens back to the glory days of the Genre. While Grim Fandango this is not, people who love the genre, will love Encodya.
You can’t help but love the robot and the orphan. Unfortunately neither the simple point&click mechanics nor the simple story are above average.
As a massive fan of Blade Runner, Studio Ghibli, and Monkey Island, I was let down by the derivative nature of Encodya. What’s most disappointing is that it’s obvious how much care and love went into its development. The visuals look spectacular, the central character relationship is touching, and the developers’ affection for the source material is evident. Unfortunately, the game not only fails to rise to its inspirations but seems to pull from them without an understanding of why they worked in the first place. That said, if you’re looking for a heartwarming story to scratch an old-school adventure game itch, then Encodya might be a good match! Just try not to expect anything overly original.
Excellent aesthetics cyberpunk point 'n' click adventure, with a nice story and beautiful characters, which leaves a bittersweet taste in the end.
In an attempt to recapture Studio Ghibli’s magic, the creators of Encodya put a lot of effort in amazing visuals, composed excellent music, hired great voiceover actors, and… botched narrative and game design. Without them, Encodya fails on both counts, as a fairytale and a game.
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