Empathy: Path of Whispers is an atmospheric and surreal adventure game where you explore a seemingly abandoned world through the emotions and memories of the people who once inhabited it, trying to restore the world’s lost balance by journeying through its past.
Between the graphics and exploring this abandoned world and piecing together what happened, Empathy: Path of Whispers is incredible and highly recommend, even if you might not usually play an exploration-driven title.
If you cherish piecing together clever, dramatic plot fragments and don’t mind lots of backtracking while rummaging through dimly-lit locales, then you owe it to yourself to play Empathy: Path of Whispers.
Playing through Empathy: Path of Whispers didn’t take me much time, yet I found myself wishing it were shorter.
While it may not indulge as much on its aesthetic to better hide the distinct lack of gameplay, Empathy: Path of Whispers can’t excuse itself for letting its eye go too far a stray from keeping its player both focused and interested in the tale being spun. Though it’s far from the actual narrative’s fault for the game’s all-round mediocre delivery, the insistency on following an established formula across a bulk of the game’s all-round length doesn’t excuse the choppy, blurred and fairly average quality of its visual design. The warranted need to fine-tune its brief puzzles aside, Empathy: Path of Whispers is intriguing in moderation, but little else.
Empathy: Path of Whispers is as if someone copied Malevich's famous Black Square painting just ‘‘because I can’’, without any understanding or ideas behind the copy.
Empathy wants to be a narrative-first game, that much is clear. But the constant distractions, menial busywork, and tedious puzzles constantly distract from the pacing that’s so critical to a story like this, and the end result is something that doesn’t really work well as either a puzzle game or a narrative experience.
Empathy: Path of Whispers attempts to tell a series of intriguing personal stories in a mysterious, abandoned world. The end result however is a visually dated, largely boring, and technically broken game that doesn't deserve your time and money.
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