Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
A theme park is a magical place reserved only for children, right? Wrong. DEAD wrong. Dungeonland redefines the idea of having "fun" in a fantasy theme park as it attempts to entrap your heroes and let them line up for their demise.
Playing as the Rogue, the Warrior, or the Mage, heroes will adventure in a classic co-op dungeon crawl, with a sinister twist: three players can play as the daring heroes, while a fourth takes on the role of Dungeonland PC's Game Master, using a pool of traps and monsters to annihilate their unwelcome guests! Featuring hero customization, looting and dozens of items, Dungeonland is an amoral, atypical take on asymmetric gameplay.
Despite these minor criticisms, the game is brilliant. Having played it both with friends and alone, it is obvious that this game is -supposed- to be played with friends. When playing alone, it feels a bit repetitive, but when you add two friends screaming commands in your ear and a third one laughing manically as he plots your demise, this game is pure candy. If you enjoy playing this kind of game with friends, you will love Dungeonland. If you are a friendless loner, however, you might want to give it a miss.
Despite a few issues I have with the game, most notably the idea of grinding a bit too often early on, this game is a steal at $9.99. If you see it on a sale and remotely enjoy ARPGs, you need to pick this up immediately.
Dungeonland does not try to go beyond its limits, rather it shows that true multiplayer with friends it’s as enjoyable as ever. Glitches and poor quantity apart, in the end it manages to keep its dignity.
Dungeonland is ultimately pointless when it comes down to it. Yet it is the good kind of pointless, the kind that still produces entertainment with friends and fills a void. Dungeonland knows it does not amount to much, in fact it revels in it, wilfully mocking itself throughout.
The game’s testers deserve having their butts kicked more than the creatures of Dungeonland. [CD-Action 04/2013, p.81]
Not a particularly tedious action game with hack 'n' slash principles will seize you with its randomly-generated locations, wit, challenge and unusual low price. Afterwards, however, the game will disappoint you with its mechanics and ton of bugs.
Dungeonland could have done with a good couple more months in the oven.
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