Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!.
This is like zen gaming for landscaping artists, a relaxed tactics experience for all puzzle-lovers. [Review in Progress "B"]
Dorfromantik is sunshine on the screen, with a puzzling heart that will keep you busy for days. [Eurogamer Essential]
It may look like the kid brother of "Catan", yet turns out to be a compelling puzzle game.
Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
But I hate to be pernickety, especially when this game makes me feel so zen, and maybe there are new biomes planned for further down the development road (a Creative Mode is "coming soon", though I haven’t the foggiest clue what it'll be - perhaps the pointless, infinite mode that I want). But the reast of the game is so cohesive, and is an impressive display of the teamwork of 4 Game Design students who made Dorfromantik possible. They've succeeded in making a game that is both a joy to look at and lovely to play. Dorfromantik is already a charming experience and I can’t wait to see how it shapes up moving forward. For now, I’ll turn back to my fictional world. My fictional people need me. [Early Access Review]
Like many of my favorite small strategy games, Dorfromantik activates what I think of as my meditative lizard brain, thanks to the tiny thrill of getting those hexes to fit together. It’s well-suited to casual engagement, and challenging enough for the score obsessed (myself included) to play it over and over.
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