Disjunction is a cyberpunk stealth-action RPG set in the dystopian underworld of a 2048 New York. Experience a reactive, intertwining story of three playable characters, working to uncover unfortunate truths that will change the fate of their city forever.
Disjunction is also available on XBox One.
Disjunction is an effective cyberpunk stealth game. Its gameplay is crisp and rewarding, while its strong sprite design and excellent soundtrack help it capture the cyberpunk tone perfectly. For those after a genuine cyberpunk experience, this is a good place to go.
Disjunction has motivating gameplay, an entertaining (albeit predictable) story and exciting characters. But by far the most impressive is the detailed and fascinating game world, about which I would like to see one or the other game or book. The few negative points are particularly quickly forgotten when we sneak from opponent to opponent with great concentration. Every Cyberpunk 2077 frustration is swept away.
The cyberpunk genre has gained a good game here with Disjunction. It’s at its best when you’re sneaking through futuristic offices and factories and trying to figure out which ability to use next. The action is a little lacklustre when stealth fails, and the story is enjoyable, but not world-changing. It’s definitely a pretty game though, and the light RPG help to keep things interesting as you play through it.
Disjunction offers a solid, fun take on the stealth action genre. While it stumbles at times with the feel of its stealth mechanics, it is still satisfying and fun to play, aside from the one time my game progress mysteriously got deleted and I had to start over (though it hasn’t happened again). If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
Disjunction is a fun stealth action game with great art and music, but there aren't enough interesting elements to keep the gameplay from eventually growing stale. It is held back by a lack of interesting development in both gameplay and story, however, and overstays its welcome. This is a good first outing from a small development team that can’t quite live up to its legendary predecessors.
Slick, intuitive stealth gameplay serves as Disjunction’s backbone, though the supporting systems and level design could do more to lighten its burden.
Disjunction has so much potential — it has a great soundtrack, interesting ideas for combat, and a serviceable story. These are all bogged down by frustrating and imbalanced combat mechanics, unimaginative stealth, and plain visuals. Disjunction impressed me when I originally played it some time ago, but it may have benefitted from being bite-size. Taking in the entire game, I couldn’t help but want the experience to be over and done with.
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