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Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society.
Mankind Divided is a wonderful, powerful game and a great addition to the Deus Ex mythos with rich, fully built characters and an amazingly immersive world. If it wasn’t for the many missteps that the marketing department took, you would probably have preordered this already.
While Human Revolution was a promising title with some glaring issues, Mankind Divided is the work of a mature development team that has had the time to fix their weak points and improve on their strong ones. The result is a quality cyberpunk spy adventure with strong visual and level design, true opportunities for players to exercise choice, and some really cool cybernetic toys to play with.
Mankind Divided has its flaws, but its charms far outweigh those issues, especially for fans of Human Revolution.
Overall, Deus Ex is perhaps less ambitious in its storytelling than its hot button ads might suggest, but is still an exemplary example of open-ended problem solving gameplay.
Makes huge strides forward, is held back from total greatness by two things: a story that falls just short of the shading around it, and bugs. [November 2016, p72]
Deus Ex: Mankind Divided is still a Deus Ex game through and through, even if it doesn’t always manage to hit the same highs as its predecessor. But for all its faults, its numerous other triumphs made it utterly compelling to play through until the end.
Deus Ex: Mankind Divided is the epitome of the phrase, one step forward, two steps back. I hate comparing it to Human Revolution as it was something special, but Mankind Divided feels like an underwhelming, repackaged experience.
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