Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard | €5.99 |
Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide.
You will fight. You will die. The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus.
Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh.
May the gods of Greece be with you, son of Poseidon!.
After stumbling into the mythical labyrinth you feel like you’ve travelled thru time – into a PC era approximately 20 years ago. But what it lacks in realism and sheer polygon power, it delivers plenty when it comes to the mixture of stealth, horror and action.
This won't be a game that will appeal to everyone and I have the feeling that it may well scare off (yep, pun intended) a fair few people with production values that are below standard, even by indie standards.
Although the really interesting basic idea, especially thanks to the fascinating mythological theme, the title of Dirigo Games is full of serious technical, structural and gameplay deficiencies, that make it a poor product.
Many gamers will enjoy Depths of Fear: Knossos because it’s different, it’s weird, and it’s trying something new.
Depths of Fear: Knossos holds very few redeeming qualities, however I will give it some credit for the premise. Playing as Theseus and fighting your way through dungeons filled with mythical creatures sounds great. It’s just not here. Also, Daedalus repeatedly made me laugh, which I’m sure wasn’t the intention, but we all need a good chuckle now and then.
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