Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play.
It can be too harsh for its own good, and folks who are tired of roguelikes will struggle to embrace that part of the design, but it's still one of the better road-trip games I've played thanks to its cheerful personality, amusing writing, and all-around charm.
Throw some supplies into a duffle bag, find a map to Canada, and hop in the van folks, because the zombie masses of Death Road to Canada are coming for you, and getting eaten alive was never so much fun.
The randomness of Death Road to Canada may put off some, the difficulty can spike instantly and whilst you could have done everything right up until this point, the game is unforgiving in its punishment and to some that may seem incredibly frustrating. Though for many this game will prove to be a game that takes up a lot of time with its replayability, remembering to embrace the randomness and the games jittering pace.
It doesn’t exactly crack open the full literary potential of randomly-generated story beats, but it does use it to an enjoyable-enough cutesy effect, which is pages more than most flarfy corpses have ever achieved.
Death Road to Canada offers an interesting dose of action, combined with a text adventure and a survival game. Unfortunately, after some time it becomes boring and the lack of interesting content kills all the fun.
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