Dawn of Andromeda is a plausible, real-time space 4X game focused on providing a fun, immersive and accessible experience. It allows you to build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful your enemies will tremble. On top of that, the game brings you a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artifacts, ruins and much more.
Dawn of Andromeda is a thinking man’s space simulator, with a complex network of systems that give you control over your expanding galactic empire. Though the level of control and and minutiae might be a turnoff for some, once you understand the systems it becomes a satisfying foray into space bureaucracy.
With smooth gameplay, a well constructed narrative, and AI that is sufficiently intelligent; Dawn of Andromeda offers enough to overcome its learning curve and keep replays fresh. There will be a learning curve because much of the nitty-gritty of managing settlements never really grace the tutorial or hints, but after a few matches, likely leading to a few annihilations, much of the game management, must-do's, and politics fall into place. It errs a little heavy on the necessity for a strong early military, but I guess that's just the proof that it exists in the space of a hostile galaxy.
Between the lack of balance and the lack of feedback, it feels like Dawn of Andromeda left Early Access too early. The game just doesn’t feel like it is done which is doubly disappointing because I can see its potential. There are some good ideas, like the reputation system that is tied - among other things - into mini quests that keep you entertained when things are peaceful. Still, there is little depth and there are definitely a few rough edges that need to be smoothed out before one could call this a ‘good’ game. If the above gives you the impression that it is a bad game, it is not. It’s playable and there is some fun to be had, but it’s just not where it should be as a full release.
Most strategy players know the opening dozen or so turns are crucial to developing your tactics and what you do will make or break your experience. Dawn of Andromeda, however, makes you play the long game: enemies are virtually unable to rush you in combat as they are hindered by the same tech tree you are and this means the biggest rewards come later in the game. While this is a moderate introduction into the 4X genre, there simply isn’t enough of the necessary substance here to carry itself. Should construction times be cut or simplified at least players would have more to do, but as it stands it’s a lot more waiting than anyone will want to put in.
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