Cubetractor is a neo-retroesque action-strategy-puzzle hybrid where you defeat enemies through an unconventional cube-pulling, turret-buildling mechanic. The game carries elements of a reverse tower defence and a grounded bullet-hell dodger to deliver a unique gameplay experience presented in a classic top-down perspective. You play as Endroi, a menacingly happy-go-lucky quadrubot as he strives to master the art of Cubetracting -- the art of attracting Cubes.
It's a deceptively straightforward skill that involves dexterity, acute awareness, multi-tasking and tactical positioning. You'll have to strategize, solve and fight your way through multitudes of enemy installations to achieve your coveted goal.
Cubetractor was apparently developed by only two people, and it's a prime example of less being more--the audiovisual presentation is delightful in ways that transcend technology, and its uncomplicated control scheme masks unprecedented depth and often alarming intensity.
It’s fast, fun and engaging and what it lacks in length it makes up for in playability. The puzzles are well thought-out, the core mechanics are honed and the difficulty curve is very even over the course of the game.
Either I'm a masochist, or this game is worth the irritation. [Oct 2013, p.81]
In the cute and clever Cubetractor, simple mechanics give rise to fiendishly difficult situations.
Even though Cubetractor is a very solid game and a nice mix of different genres with a little twist, the retro graphics of this game and the accompanying music start to bore very easily.
The game works on some level, so you may get more enjoyment out of it than I did. I don’t wholeheartedly recommend that you avoid this game, but you should exercise caution if you decide to take on its challenges.
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