Europe Xbox Live key -3%: CDKEYZ | ||
Europe Xbox Live key -3%: CDKEYZ | ||
Europe Xbox Live key -3%: CDKEYZ | ||
Europe Xbox Live key -3%: CDKEYZ |
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the 'absolute' limits of nature. Inspired by H. P.
Lovecraft's novella "At the Mountains of Madness", but largely set after the original story. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table.
Having recalled nothing other than that you're in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister… Explore the antarctic base, as well as dreams and visions.
Study clues, unlock secrets but avoid macabre beings at all cost.
Sure, you need to mute it to really get into it, but once you do that, you should find that Conarium offers an enjoyably creepy experience.
Conarium is a decent and solid approach to Lovecraft in videogames, that still should have go a lot deeper in the most terrifying and enjoyable aspect of his stories.
Conarium plunges us in the purest Lovecraftian universe. Cosmic horror, unknown civilizations and mystery are the pillars of the game. The story can be tedious sometimes and puzzles are not really challenging. But if you want a cosmic horror adventure, you should give it a try.
It’s certainly not the ideal game for those expecting sweat-inducing horror or adrenaline-pumping action, but for those who like to explore eerie environments and unravel a good story, there’s a good evening’s worth of entertainment.
A decent Lovecraft puzzler that’s low on action but high on hallucinogenic plant spores.
Covering horror as often as I do, I know by now the telltale signs of a horror game that is little more than a walking sim with a few scripted door slammings. Conarium thankfully rises above this regularly faulty approach by including just enough actual threats to keep players on their toes. It is still an adventure game in part, but it gets that part mostly right too thanks to a good atmosphere and a story worth following whether or not you've read its original inspiration from H.P. Lovecraft. Puzzles and controls leave a lot to be desired, but Conarium does much else well, making it an easy recommendation for any fans of the author.
As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
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