Company of Heroes: Tales of Valor is the next standalone chapter in the Company of Heroes franchise, featuring all-new content, including three single-player campaigns, new multiplayer modes, additional maps and units. Company of Heroes: Tales of Valor also introduces a new âdirect-fireâ feature that allows players more tactical control of their units and more strategic options in-game. Developed by internal studio Relic Entertainment and powered by Relicâs proprietary Essence Engine, Company of Heroes: Tales of Valor is fully compatible with Company of Heroes and Company of Heroes: Opposing Fronts, allowing players who own the entire series complete access to the epic battles of World War.
Itâs a great experience, needs more maps to expand the new multiplayer modes and give it some variety.
Certainly it isn't with regards to single player content that just doesn't really justify the added expense when there are already plenty more varied single player missions available to you in the cheaper main game and its first expansion, but if your focus is multiplayer then the choice is a little clearer - and with three new game modes generously included, anyone with more interest in the online aspect will surely find Tales of Valor a lot more tempting.
Ultimately, Tales of Valor is worth buying only as long as youâre going to make use of the multiplayer component. A few of the new units need some exploit fixes, and the direct fire system feels more like a gimmick than anything that is really going to add a lot to the game. Letâs hope that Tales of Valor is a stop-gap release to tide the fans over, before Relic announces that Eastern Front expansion weâve all been waiting for.
ToV's singleplayer campaigns will do nothing for CoH vets, but the MP extras might just keep its head above water. [June 2009, p.90]
The new campaigns are over before you know it, the new units have a limited impact, and direct fire is largely ineffective. The real attractions here are the three new multiplayer modes.
Company of Heroes: Tales of Valor is a fun addition to the series, but ultimately it falls short of bringing the quality and quantity of gameplay provided by its predecessors.
Tales of Valor has some decent content, though thereâs not much, all things considered. The previous expansion brought two complete factions, with two complete campaigns, whereas Tales of Valor brings just over five hours of single-player fun and a few imbalanced multiplayer modes to the table.
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