Global Standard | €24.49 |
Assume the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural bounty to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed laborers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires.
I just don’t like being limited to what I can build by an arbitrary limit, especially when I have more than enough resources to build it. I feel it’s the one thing keeping Clockwork Empires from being a great and engaging game.
My heart is screaming to love Clockwork Empires. Its premise, its setting - it is so uniquely fresh and daring that it should have amounted to something extraordinary. I’m struggling to even like it, let alone love it. No, I do like it, but it is a crying shame that it lacks the polish it deserves. As it stands, the interface throws up too much of an obstacle for Clockwork Empires to shine as it might have.
Clockwork Empires has a lot of promise but numerous technical issues and a baffling UI, not to mention disappointing use of the steampunk aesthetic, make the game a frustrating and tedious experience.
Clockwork Empires is broken, buggy, and frustrating, but manages to provide something very fun and satisfying for the right kind of player. There are no easy way to play, but perseverance will be rewarded.
Clockwork Empires is an interesting premise heavily weighed down by its unfinished feel. Too many bugs, crashes, and unintuitive gameplay options make it hard to recommend in its current state. If all the glitches are ironed out, I’m eager to see what emerges.
Persistent bugs, a convoluted interface, and incompetent colonists hold back a great premise.
If I was to make a game that I didn’t want anyone to actually play, it would look a lot like Clockwork Empires.
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