Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat.
Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
The rarest of all expansions: the one that's better than its base game. [Aug 2012, p.58]
Gods & Kings feels like what Civilization V wanted to be all along. It doesn't so much "expand" the game as evolve it. Strategic combat finally feels strategic, and the diplomatic game, enhanced by religion, espionage and a few new tweaks, finally matters.
Civilization V: Gods and Kings is an eminently worthwhile collection of big and small changes that enhance an already amazing game.
A grab bag of game systems to bring new life to Civ V. Definitely worthwhile, and almost certainly holier than thou. [Sept 2012, p.76]
Gods & Kings does not make Civilization V a new game, but a better one. You can´t ask more out of an add-on.
To put it succinctly: it is more Civilization V to add to your copy of Civilization V. If you still have even a flicker of a desire to play more Civilzation V, that news should be all you need to justify picking up Gods & Kings.
This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.
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