Global Standard | ||
Global Standard -3%: CDKEYZ |
Welcome to Call of Duty®: Ghosts Nemesis, the final DLC pack. The pack contains 4 multiplayer maps and Exodus, the conclusion to the Extinction 4-part episodic saga. GOLDRUSH Location: USA An abandoned gold mine’s intricate network of narrow tunnels and perilous shafts create the ideal setting for medium to close range combat, as teams battle for control of the central elevating platform that is critical for map domination.
Two working mine carts race along the abandoned tracks, offering a fast way to traverse the battlefield or provide useful cover from which to take down opponents. SUBZERO Location: Canada Subzero is set in a Canadian submarine base that has inexplicably been evacuated, with the control room, submarine pen and research facilities left eerily empty. This medium-sized map is based around a traditional three-lane design and supports all types of play styles from close-quarter to long range combat.
DYNASTY Location: China Dynasty is a Chinese lakeside village surrounded by picturesque mountains, - with vivid gardens, trees in full bloom and spectacular architecture - providing the backdrop for this medium map with a variety of elevation from the depth of the sewers to the height of bridges and windows. SHOWTIME Location: Classified Showtime is based on the smallest map ever made in Call of Duty® history, the fan favorite map from Call of Duty® 4: Modern Warfare® “Shipment”. This map has been re-imagined as a futuristic death arena.
NEMESIS - EPISODE 4 : EXODUS Location: USA Following your dramatic escape in Episode 3: Awakening, and the successful recovery of Dr. Cross and the cortex, your CIF Unit has flown in to help fight off the Cryptid army laying siege to the last bastion of human resistance. As the last hope for mankind, your mission is to get key personnel to safety by restoring power to the shuttle and launch it to the safety of a low earth orbit space station.
Nearly every single Cryptid encountered in previous episodes of Extinction are present in Exodus, and they are joined by the Ancestors – the deadliest of enemies with a range of lethal powers including mind control and psionic attacks. Episode 4: Exodus gives the player control of their route to escape earth – choose your path, gather new intel, craft new weapons, and adapt to more varied enemies than ever before. The fate of mankind is in your hands.
Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.
If Battlefield 4 has only a terrific campaign, Call of Duty Ghosts is far more uniform. It's not such a beautiful game but the campaign is really breathtaking, and you have a large panel of ways to play online. For those who want to play together, there is Extinction mode ; if you're addicted, you can have your daily dose on your mobile ; if you're a noob, you will have the possibility to play with and against bots. A great and complete experience.
It's exactly what fans of the franchise have grown to expect. No surprises here, folks. [Jan 2014, p.90]
I don’t doubt that every gun, perk, and killstreak reward in Ghosts was implemented and tweaked with a fine brush, but painting in every individual eyelash of the Mona Lisa wouldn’t make it a better painting. That’s what’s been happening to Call of Duty: Modern Warfare since 2007—little bits have been scraped off and painted over again and again. With a broader brush, Activision and its studios might stop noodling around in the corners of Modern Warfare’s greatness and paint something actually modern.
Call of Duty Ghosts fires some rounds, hits the target, just not a bullseye.
Nothing to see here in terms of innovation: the campaign is dull, the multiplayer fun. But this time, the air of sameness is a little bit too much. [Issue#236]
Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn’t a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don’t know what is. It’s completely shameless, and it’s undoubtedly going to sell phenomenally well.
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