Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training.
The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.
There is still something to be refined here and there and originality is not really the best around, but the mix of action and tactics work, the RPG elements are not bad and the semi open-world approach has its advantages.
You are armed, you're angry, you have to kill the monsters!
A good spinoff from its detail-oriented, tactical predecessor. It changes the gameplay almost totally, it offers full gamepad support and genuinely different, separate modes of play that appeal to two very different audiences, not sacrificing anything in the process. It has some real flaws in its human AI and some of its interface is a little clunky, but there’s an enjoyably atmospheric game at its heart that is deserving of your attention.
I really enjoyed the character specialization and tactical gameplay, but during most of Deadline I couldn’t help but feel that it just didn’t make much sense as a zombie game, and would be better if I was fighting other soldiers (there are humans you fight, but not comparatively often).
Action RPG with an interesting tactical potential. Disastrously unconsidered design, however, drags the game into an average.
Aside from generic zombie survival theme, Deadline is a watered-down spin-off of its much better predecessor, riddled with bugs and framerate issues that should've been ironed-out during Early Access stage.
Deadline is worse than its predecessor in every aspect and finally it wore mi down with its insubordinate camera and terrible interface. [10/2015, p.61]
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