Book of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself.
Book of Demons is a hidden gem, taking some of the best elements from action RPGs like Diablo and Path of Exile. It maintains its unique paper cut-out style, while providing a fun and intriguing equipment and advancement system.
Book of Demons introduces a unique card-based skill system and a sense of humor to the stuck-in-its-ways ARPG genre. It has plenty of tricks in its dungeon to keep you on your toes, but gives you ample ways to form your own strategy. With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons’ papercut dungeon for quite a while.
Although I was initially unsure about it, Book of Demons turned into another pleasant indie surprise. It’s beautifully stylized, you can easily adjust its scope to fit your schedule and the challenge is appropriately set.
A nice hack and slash game with the beautiful art style and solid combat. But the card system doesn't balance decently and it makes the long-term experience boring.
Book of Demons is a fun romp, though it’s not as engrossing and captivating as other, more "serious" action/RPGs.
Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
Book of Demons is a beautiful roguelite dungeon crawler with enemy variety and a plethora of interesting systems built upon a sheer lack of player-side input. A decent time waster, but difficult to recommend at launch prices.
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