Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.
Blue Fire is a fantastic mix of 3D platforming, intense combat, and addictive free-form exploration. A somber story perked up by colorful characters makes this an experience you can’t miss.
Regardless of how tough the platforming can be, I savored every moment in this world. Even after dying dozens of times, I was still motivated to progress to see what new kinds of wonders awaited me if I could just make it to the next platform. The amount of mystery, content, and challenge ROBI Studios packs into a $20 package is quite impressive and left me hungry for more even after the game’s conclusion. Blue Fire emulates the successes of definitive 2D and 3D games and is perfect for anyone with an appetite for a stimulating platformer or action-adventure complete with a gorgeous and enthralling world to explore.
Accurate, funny and with a classical scent that will remind us of the best 3D platform moments from this early century. Blue Fire is a serious candidate to be one of the best indies of the year.
This challenging battle platformer feels like a three-dimensional Hollow Knight spiced up with Zelda and Souls. That may sound great, but the lackluster art-design, some frustrating deficits as well as bugs hold Blue Fire back.
Blue Fire is a game that does its best to tie together the best parts of other games, but doesn’t quite make it work. Its platforming is great and offers a great challenge, but combat and level design needs work. What’s there is good, but it could be much better.
The presentation of Blue Fire is clean and elegant. It’s clear a lot of care and love has gone into the lore, writing, music, and overall design of the game. But sadly, the actual mechanical parts don’t quite hang together. There are a lot of interesting ideas at work, but they just can't elevate Blue Fire above a curiosity. Coupled with the bugs, I’m hesitant to recommend it to anyone but the most ardent of platforming fans.
Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
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