This story is set in a time of chaos, in a land where the Midland Kingdom and the Chuder Empire have been locked in a widespread war for over one hundred years. During one battle, a lone mercenary, Guts, attracts the attention of the mercenaries of the Band of the Hawk, and is ambushed by some of them on the road. After losing in a duel to the leader of the Hawks, Griffith, Guts is forced to join their band, where he acquires many new comrades, including a woman named Casca, a Unit Commander in the band.
With Guts fighting as the Raiders Captain, the Band of the Hawk continues to come off victorious in all of their battles, and finally earns recognition from the King of Midland himself. Fighting now under the Midland banner, the Band raids a castle occupied by a legendary swordsman and rumored immortal named Nosferatu Zodd. Zodd defeats both Guts and Griffith, but in the last moment he notices the Crimson Behelit that Griffith wears around his neck, and leaves without killing them.
The Band of the Hawk continues to gain fame on the battlefield, and in the end, using only 5000 men fighting with their backs to the river, manages to capture the impregnable Fortress of Doldrey. This victory brings the end to the war between Midland and Chuder.
Berserk and the Band of the Hawk is also available on PC.
Berserk and the Band of the Hawk is the pinnacle of musou games, as far as I’m concerned. Omega Force and Koei Tecmo have experimented with the formula for years, and everything they’ve learned and perfected has led up to this game. Berserk Musou gives you the addictive, outrageous hack-and-slash combat musou games have had for ages. It gives you the unique characters and varied mission structures that musou games have only had in the last few years. And on top of that it gives you a gripping, mature, and masterful narrative that a musou game has never had. Until now.
Although it is not without some flaws typical of the kind of game, Berserk and the Band of the Hawk is an unmissable product for all gamers who grew up reading the immeasurable dark fantasy epic of Miura genius: the title manages to translate perfectly in pure action as appreciated in the pages eponymous manga.
A standard musou experience, graced by an impressive narrative universe that makes it unmissable for the fans... and rather boring for anyone else.
Berserk and the Band of the Hawk could have been more than a simple re-issuing of the same Warriors formula that Omega Force has perfected over the years, but instead this is merely a re-telling of the Berserk story with a lot of emphasis on the Square and Triangle buttons.
I can’t think of another franchise, whose hero is so well suited to be the star of a musou game than Guts of the Berserk manga. Having said that mechanically this is a step back, while in terms of storytelling, no musou game has ever been this atmospheric and tense – mainly thanks to the extensive inclusion of original anime scenes.
Berserk and the Band of the Hawk is mindlessly repetitive, but its combat is still somehow addictive enough to be an enjoyable action game with a dark-fantasy story that stays true to its source, most suitable for fans of Berserk. It even left me craving to try out new characters in Endless Abyss Mode. But it desperately needs more challenge and variety to carry it through its campaign, especially considering you can’t bring a friend with you.
An astonishingly shallow and repetitive game even by Dynasty Warriors standards, and one that’s unlike to satisfy even the most hardcore fan.
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