US Xbox Live key -3%: CDKEYZ | ||
US Xbox Live key -3%: CDKEYZ | ||
Global Standard | €8.11 | |
US Standard | €9.63 |
Battle Chasers: Nightwar, is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. Assemble your adventuring party Choose three of the many heroes you‘ve unlocked, fill your travel backpack with items from your stash, make sure you‘ve chosen the best equipment and abilities for each hero… and then strike out. Explore an overworld presented in classic form Peppered with hidden dungeons, rare bosses and randomly appearing friends and foes.
Old-school combat Inspired by the console RPG greats, with a unique two-tiered mana system and turn-based initiative, featuring random buffs and debuffs on initiative slots. Action oriented, randomly-generated dungeons Loaded with traps, puzzles and secrets. Use each hero‘s unique dungeon skills to survive! Non-linear story Driven by the discovery of lore on items, landmarks and secret elements in the world.
Discovering these will both provide deeper insight into the mysterious Lost Vale, and also reward lore points, which are used to upgrade the heroes‘ different abilities. Truly key story moments Depicted in gorgeous, traditional 2D animation from Powerhouse Animation Studios. For these, sit back and enjoy.
Battle Chasers: Nightwar is also available on PC, PS4 & Nintendo Switch.
Battle Chasers: Nightwar is a throwback to classic JRPGs, but in many ways an improvement. It’s like Aliens compared to Alien; all the aspects that made the original great have been polished up, tweaked and turned up to 11 to deliver something that is arguably even better than the inspiration.
Battle Chasers: Nightwar is a magnificent success. At first glance, the beautiful visuals draw you with hopes the gameplay could match how excellent they look... and it does. The JRPG combat requires deep, tactical thought in nearly every battle as you push through your foes. Unlike most RPGs, even the random fights will often require some thinking to determine what to use to benefit you both in the current fight and in future fights, as resources are not always infinite. Bosses most of all can feel like epic battles where your strategy plays a key part in the process. Backed by strong character development and plenty of side content to keep you going, this is an RPG any fan of the genre would be a fool to miss. It's not perfect, but few games ever are. What's here is excellent and it comes highly recommended.
I played on both PC and Xbox One and found -- for the most part -- it to run satisfactorily, but it does suffer from some long loads and frame-rates can chug a bit if you’ve had it running in any background for too long. But really, those are about the only major concerns overall. It’s delivery of an interesting and new game-world is handled well; inviting newcomers in to learn as much as they can about these battle chasers as possible. And with success, there’s bound to be a bigger and better entry in this franchise moving forward. Addictive, challenging and charming in its throwback love, coupled with stunning art, Battle Chasers: Nightwar is a gamer’s game. It doesn’t over-promise to under-deliver, and perfectly delivers on its premise. Absolutely worth your investment.
Battle Chasers: Nightwar is an awesome modern exponent of the great virtues of the most classic RPGs. A long and fun game with a fantastic design that the veteran players will appreciate for their tactical turn-based combat and character progression.
A solid old school turn-based RPG, graced by Madureira's awesome art but a little bit unbalanced towards combat rather than narration. Definitely a game to consider by lovers of the genre.
Airship Syndicate brings a title where some points fail, such as optimization or a more immersive soundtrack, but has an excellent artistic section, a very intuitive combat system and an acceptable duration, which will be the perfect excuse for those who have never dared to take turn-based RPG games.
Those difficulty spikes are just too unforgiving, and there’s only so many times you can be completely obliterated by the same set of enemies before you have to throw in the towel.
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