Experience your entire music collection in VR. Audioshield puts you at the point of impact for every hit in your music. Beats glide in slowly for mellow parts of songs, then ramp up for intense parts of songs with cross-body, double-shield, and high-altitude hits.
Audioshield PC uses an advanced version of Audiosurf 2's music analysis system to sync with any song from your collection - and also with online streaming from Soundcloud. Every song has its own online leaderboard. Audioshield also supports local leaderboards to easily compete with friends during look-at-my-awesome-new-VR-system parties.
If you're a fan of games like AudioSurf and own a Vive, you owe it to yourself to pick up Audioshield. It's an incredibly polished VR imagining of the generate-music-into-levels concept, and it was only let down by the physical realities of how gross VR gets after energetic use by multiple, sweaty people. [Tested with Vive]
In the end, the best thing about Audioshield is the ability to add any song from your personal music library to interact with in an all-encompassing environment, making every other rhythm game obsolete.
Beating the shit out of incoming musical notes has never been this much fun. [Issue#252, p.70]
While many of Vive’s launch applications are demos or betas, Audioshield is a solid and complete game, and its ability to read and create playable tracks from any piece of music provides effectively endless replay value. This is an early testament to the power of VR to create novel experiences in established genres, and music-game faithful should seek an opportunity to at least try out this new take on interactive music play. [Tested with Vive]
Later revisions may improve the bugs and lack of variety, but for now this is just another VR tech demo that’s all promise and too little polish. [HTC Vive tested]
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