Follow the adventures of space explorer Tommynaut and his blind alien talking dog Beak-Beak, as they unravel the mysteries of the fortress that holds them captive through exploration and puzzle solving!.
While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
As a spiritual successor to The Neverhood, the game succeeds on all levels, but somehow I don’t think it will gain the same kind of cult following this time.
Armikrog is a missed opportunity, but despite its design flaws and technical issues, it's worth playing even if just for the unique visual experience.
Armikrog is a beautiful game, but full of bugs and with uninteresting story. It's a shame - The Neverhood had its unusual style and atmosphere, but this "spiritual successor" only gets the difficulty level and wonderful graphics right. Armikrog will provide a few hours of thinking, but will certainly not reach similar legendary status.
It’s such a shame that underneath this amazing art style we have an average game on all the other key elements.
The art direction is simply beautiful. But unfortunately the devs didn’t have the same attention to detail when it came to bug fixing and level- or puzzle design.
So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn’t save it from the carelessness put into it. It’s hard to see where that million dollars went. All of that said, it isn’t terrible, but if you’ve never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.
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