Begin your journey in this dark fantasy rogue-lite. As a warrior, a Yotun, descend into the ever-changing Durnar and uncover the mysteries of your tribe. Use a variety of Symbiotic Weapons to fight enemies and mutate to become even stronger.
In Arboria, players start a journey in this dark rogue-lite game as a warrior descending into the caverns to heal your life tree and pay tribute to the gods. Descend into the ever-changing Durnar and uncover the mysteries of your tribe. Fighting your way through some creepy crawlies with a variety of Symbiotic Weapons. There is potential in this game that, at least at this point in early access, is not yet fully realized. [Early Access Provisional Score =50]
There’s no doubt Arboria is an interesting rogue lite, but perhaps it was been published at the wrong time, in a market really overcrowded by games of the same type. The game offers captivating graphics, the original setting and the robust combat system, as well as the interesting character skill tree have but also lacks variety, which combined with the absence of side quests tends to make every run look the same. I still enjoyed, although the long waiting times between one run and the next are a poor fit for the genre.
You’ve got light attacks, heavy attacks, special moves, and lots of loot to find. It’s all fairly standard stuff, and it can feel a bit sluggish in parts. However, it still manages to be good fun despite this thanks to the variety. Whenever you die in the dungeon, you move to the next Yotun who has to plumb the depths and fight off monsters. It’s simple, and I think it serves as a solid base for an Early Access game. I also think it should get a lot better, so keep in mind that this is score is indicative of how I feel about it now, and not of its potential, which I believe to be far higher. [Early Access Provisional Score = 60]
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