In this future viking horror you awake in a sanctuary of steel and concrete, built to research and exploit the worlds of Yggdrasil, and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the mythology, the artifacts, and the realms of Yggdrasil in Apsulov: End of Gods.
Exactly the stuff that the horror genre desperately needs: gripping from beginning to end, with fresh enemy types and a varied gameplay.
Quotation forthcoming.
Apsulov: End of Gods is a worthy counterpart to other great Norse games of recent years. With only a small development team, it can't match the presentation of some of the games that inspired it, but it makes up for this with a distinctive character. Taking the ideas of Doom 3 and Dead Space and mixing them up with Norse mythology, this is a really interesting and enjoyable horror experience.
Apsulov is a by-the-numbers walking simulator with pretty, mildly interactive environments, the annoyance of stealth sections and a 4-5 hours story. Be that as it may, we can’t deny that we've had a pleasant visit in the amalgamation of sci-fi laboratories with artifacts and environments inspired by Norse mythology.
As a design doc, a game that combines horror, sci-fi and Norse mythology sounds intriguing but in actually, Apsulov just seems uncertain of its identity. With too much clunky action for a narrative driven walking simulator, and not enough combat to excel as an action game, it’s a lot of bits and pieces that don’t quite connect. The game has some ideas floating around but they’re too often drowned in a sea of over-used cliches, tired gaming tropes and creative cul de sacs that lead nowhere in particular.
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