Agents of Mayhem is the latest open-world, third-person action game from the creators of the Saints Row franchise!nnIn Agents of Mayhem PC, you run a no-holds barred operation against a shadowy super-villain organization known only as LEGION and their mysterious leader, the Morningstar. nFollowing the global attacks on Devil’s Night, cities of the world are held by the LEGION’s Ministries, bands of powerful villains named for the Seven Deadly Sins. nSeoul is the personal domain of LEGION’s mad scientists, the Ministry of Pride – Doctor Babylon and his rogue’s gallery of supporting villains.
nYou play as a variety of Super Agents – each with their own distinct look, personality, weapons, and skills. Explore the city of Seoul to rout out LEGION operatives and their vile plans to take over the world. nMAYHEM’s Agents have a license to do what the hell they want, so long as they do whatever it takes to grow the agency and ultimately defeat LEGION.
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Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.
Despite its few missteps in repetition and a few bland design choices that stand out amidst a wash of personality, there’s no denying just how much fun this game is.
If you’re looking for something to keep you busy and entertained, Agents of Mayhem brings it in spades. However, if you get bored of doing the same things over and over again, you might not get what you want from it.
It's not an amazing game. It's not particularly innovative. I'd hazard that Saints Row IV is a better game overall. But I enjoyed this attempt by Volition to punch a new hole into its dance card. The studio wanted to try something a bit new and while Agents of Mayhem doesn't quite stick the landing, there's still a lot here to enjoy.
Serves up a generous range of play styles, but it’s hampered by repetitive levels and a few uninspired design choices.
Volition played it much too safe with this Saints Row spin-off, making a game that trails behind Saints Row IV in every aspect. [11/2017, p.42]
It’s one of those ‘good game buried in here somewhere’ experiences. Tonally it’s all over the place, and its design may as well be from the dark ages at this point. But there’s an alternate universe in which the likeable, upgradeable Agents and gratifying gear-gating are instead married to interesting, varied missions and an atmospheric open-world. That is what it would have taken for Agents of Mayhem to shine, and the most bizarre thing about its actual execution is how deliberately Volition seem to have shot for mediocrity. This doesn’t feel like a game hampered by ineptitude, but instead by a misunderstanding - or plain indecision - as to who it’s actually intended for.
September 28, 2017
Volition tights its belt: the studio lets go of 30 people after Agents of Mayhem’s lower sales than expected.