Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Age of Wonders: Planetfall is a hugely ambitious title, made up of many elements that depend heavily on one other. It offers an experience that only the most veteran of the strategy will enjoy, but that anyone will know to value. It is a titanic project that offers countless hours of gameplay and endless playable possibilities as well as stories. Undoubtedly a must-have of the turn-based strategy.
If you're looking for an easygoing, mindless gaming session, Planetfall isn't in your ballpark—or even playing sports. But if you woke up this morning thinking, "Hey, I'd love to play XCOM and Civilization today, then you can kill two birds with one stone. Planetfall will fill your unique craving.
Whether you're a veteran of the genre or a relative newcomer, Planetfall will keep you plotting and planning your rise to glory for a long time.
Age of Wonders: Planetfall on Xbox One is easily one of the best in the genre, putting so many elements together into one fantastic package. It’s an easy recommendation for anyone who loves the genre, and will be able to sustain strategy fans for weeks and even months on end.
Age of Wonders: Planetfall is truly an awesome game and is excellent value for money. I can only describe this game as a console love child of the beloved board games Monopoly and Chess. Players, like myself, can easily find themselves spending 15+ hours on a single level, trying to complete all of the optional and story-based objectives. The one drawback of the game is that it’s not something that can be completed quickly and requires a level of planning and patience to play. However, this game does offer something for everyone regardless of experience or age.
Graphically, Age of Wonders: Planetfall is great. It features a top-down approach allowing you to view the map at your pleasure, uncovering it as you go. Each race has it's own distinct style allowing you to easily tell the difference between all six and the sheer detail that has been put onto each building, enemy and weapon is insane. It really is a pleasure to look at.
The game itself, if you follow the heavily developer-directed path laid before you, has roughly 20-25 hours in it, and there’s more content yet to come, so balances and new content could sharpen the experience, but out of the gate it’s simply a schizophrenic collection of two key genres that, in principle, should gel, but here they kind of get in each other’s way.
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